![]() The game includes over a thousand different units, hundreds of spells, and enough random events to make sure you'll always see a at least a new one each time you play. Yomi: Onis, japanese-style bandits and bakemono, like Lanka also love chaos, but prefer death, air and earth magic to go with that instead of blood, nature and astral like Lanka. Can also summon bloodthirsty giants later on. Heavy infantry, elephants, sailor commanders with air and water, and their top casters are renegade machaka queens with strong fire and blood magic. Infamous for their jaguar sacred warriors, have a nice magic variety. ![]() Ulm: Conan-style warriors, strong, tough, master smiths for top quality gear, and excellent at sneaking around when needed, but also superstitious which renders them more vulnerable to magic, and their own mages only get average at best. They also have strong mages, but they're too expesive to properly research late-game magic. Vanheilm: Freaking vikings by any other name. Lanka: composed of Demons with sapient ape servants, love chaos and blood and have some nice magic variety beyond that, lots of national spells allow them to eventually stop buying units altogheter and just summon everything they need. Machaka: African tribal kingdoms, including multiple animal-themed warriors and shamans, quite good magic variety. ![]() Arcoscepale: Ancient greeks, including myrmidons, phalanx spear warriors, philosophers, oryads, pegasus riders, astrologers, and elephants, excellent magic variety.Ĭaelum: Winged angel-like people, almost everybody can fly giving them great mobility, masters of air magic, but otherwise lack spell variety.
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